Magic: The Gathering – What is EDH?

EDH, also known as Commander, is a distinctive and highly popular format within the Magic: The Gathering (MTG) universe. The acronym “EDH” originally stood for Elder Dragon Highlander, referencing the powerful legendary Elder Dragon creatures that were popular choices as commanders in the format’s early days. While the name has evolved, the format remains primarily a casual, multiplayer experience, though competitive variants exist. EDH has captured the hearts of millions worldwide by offering a unique blend of strategic depth, deck-building creativity, and social interaction. Here’s a breakdown of what makes it so special:

  • Commander Focus: Unlike traditional MTG formats, EDH revolves around a legendary creature designated as the “commander.” Players construct a 100-card deck, and the commander’s color identity (the colors in its mana cost and any colored mana symbols in its rules text) dictates which other cards can be included. This creates a strong thematic element and influences deck-building strategies.
  • Singleton Rule: To promote variety and exploration of MTG’s vast card pool, EDH decks adhere to the singleton rule: with the exception of basic lands, each card in the deck must have a unique name. This contrasts with formats where players can include up to four copies of a card.
  • Multiplayer Gameplay: EDH is designed for multiplayer, typically involving three or more players. This inherently social aspect of the game leads to dynamic and often unpredictable scenarios. Players must consider not only their own strategy but also the potential actions and alliances of their opponents.
  • Social Interaction: EDH emphasizes social interaction, politics, and strategic alliances. Players may negotiate, form temporary pacts, and engage in a different kind of strategic layer compared to one-on-one play. This social element is a key part of EDH’s appeal.
  • Unique Rules: EDH has its own set of rules that distinguish it from other MTG formats:
    • Starting Life Total: Players begin with 40 life points, instead of the usual 20.
    • Commander Damage: If a player takes 21 or more combat damage from a single commander over the course of the game, that player loses.
    • Color Identity: As mentioned, a card can only be included in a deck if its color identity matches that of the commander.

In essence, EDH offers a distinctive MTG experience. It’s a format where deck-building is both a creative challenge and an expression of personal playstyle, where games are dynamic multiplayer affairs, and where social interaction is as important as strategic card play.